Game Audio Plugins

We provide solutions that target the specific needs of the interactive sound design.
Our sound synthesis technologies are available for game audio licensing. The signal processing libraries have been ported for both game consoles (PS4, Xbox One) and portable devices (Android, iOS). Game designers get high-level control and sound designers/programmers get expert control on the generated audio.


Available Products

AudioMotors – Engine sound synthesizer

 

Armed with unrivaled pitch analysis, our granular engine reproduces engine cycle in a pitch-synchronous manner. The analysis stage is manipulated offline using the provided authoring tool such that game audio engine is only responsible for real-time synthesis.  For car engines, our technology also allows simulating gear changing for upshifting and downshifting, and engine load effects during acceleration/deceleration

AudioWind – Wind and background sound synthesizer

AudioWind FMOD is a synthesizer dedicated to creating wind sounds and ambiance sounds. The synthesizer is based on procedural audio technology which allows full control of dynamic sound evolution in real-time.

AudioRain – Rain sound synthesizer

AudioRain FMOD is a synthesizer dedicated to creating rain sounds.
The synthesizer is based on procedural audio technology which allows full control of dynamic sound evolution in real-time.

AudioWeather – Weather sound synthesizer

 

Light version base on AudioWind and AudioRain based on specific acoustic modeling we produce realistic as well as unrealistic sound effects computed in real time. The provided presets cover a wide range of soundscapes and the simplified controls of wind and rain can be easily shaped for instant promising results.