Armed with unrivaled pitch analysis, our granular engine reproduces engine cycle in a pitch-synchronous manner. The analysis stage is manipulated offline using the provided authoring tool such that game audio engine is only responsible for real-time synthesis. For car engines, our technology also allows simulating gear changing for upshifting and downshifting, and engine load effects […]
AudioGaming introduces the first procedural audio for video games weather system. Based on specific acoustic modeling we produce realistic as well as unrealistic sound effects computed in real time. The provided presets cover a wide range of soundscapes and the simplified controls of wind and rain can be easily shaped for instant promising results.
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