AudioMotors FMOD


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Armed with unrivaled pitch analysis, our granular engine reproduces engine cycle in a pitch-synchronous manner. The analysis stage is manipulated offline using the provided authoring tool such that game audio engine is only responsible for real-time synthesis. For car engines, our technology also allows simulating gear changing for upshifting and downshifting, and engine load effects during acceleration/deceleration.

Here is a tutorial for using AudioMotors Authoring Tools with AudioMotors FMOD plugin: